Beaver explains that a game with the production value of Dead Space—a AAA horror with high production value—would need to sell incredibly well in order to cover the development costs: “Horror games have a bit of a ceiling, you know, and I think the number back in Frank Gibeau’s day was 5 million units to keep going on Dead Space. I think the number is like 15 million units now, given the cost of things.” Meanwhile, when Resident Evil: Requiem recently crossed 6 million sales in just over two weeks, it became the fastest-selling Resident Evil game to date. He goes on to comment that “companies now are looking for the next Fortnite. They need something that is a perennial moneymaker…something like a single-player package game with no live-service offering that’s like it’s just a dinosaur fossil of a business model.”






