DayZ Experimental Update 1.18 Patch Notes is out with a lot of new features. It is a big update that has brought a lot of changes to the game.
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DayZ Experimental Update 1.18 Patch Notes
Here are the complete patch notes of the DayZ Experimental game that will help you to explore more about this game:
- Craftable armbands from flags
- Abandoned trains dynamically spawning across Chernarus and Livonia
- Keybindings for gestures can be adjusted in the in-game settings
- Gesture keybindings are now reflected in the radial menu
- M79 grenade launcher
- Craftable improvised explosive device (IED)
- 40mm grenade launcher ammunition
- Gas Canisters explode upon destruction
- Derringer pistol
- Claymore mine
- PO-X Vial
- Remote Detonation Unit
- Sawed-off Revolver
- Fireworks Launcher
- Plastic Explosive
- Sawed-off Blaze
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- The dry fire of the CR-550 did not have sounds in the prone stance with DayZ Experimental Update 1.18 Patch Notes.
- Fixed an exploit related to fireplaces
- Melee damage was dealt in the direction the camera was facing
- The CR-550 magazine was not properly reflecting damage states
- The land mine disappeared upon disarming
- The wrong text was shown when dragging a body out of vehicles
- Stones were not properly displayed when left as the last attachment of a fireplace
- Adjusted the modern compass to be more readable in sunlight
- Adjusted positions of rifles in the shoulder slots to reduce clipping with the character
- Adjusted colours of all raincoat-based armbands
- Animations of character symptoms do not conflict with other animations anymore
- Added a UI prompt to exit the game credits
- Updated the game credits
- The developer has added the “spawn secondary” attribute to events.xml <child> to define if the child should be spawning the secondary infected event.
- The developer has added Additional dynamic event setup validation and warning messages
- The developer has fixed The enable-debug window was not fully displayed in certain resolutions
- The developer has fixed Banlist, whitelist and priority list was cleared when the accompanying file failed to be opened by the game.
- The developer has added Dynamic events now support spawning of “dispatch” from proto xmls
- The developer has added Warning message when a definition in types.xml will be ignored
- The developer has added “dispatch” and its children “proxy” from proto xmls now have an additional attribute “dechance”, a float value ranging from 0-1 to decide the chance of spawning at a dynamic event
- The developer has fixed Random loot spawned by dynamic events that would persist after a server restart.
- The developer has added and exposed Shape::GetMatrix() and Shape::SetPosition() to script.
- The developer has changed Armbands were redesigned to allow flag variants. Textures were split into halves and renamed.
- The developer has added PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommand so they are usable from any Animal and Infected command with DayZ Experimental Update 1.18 Patch Notes.
- The developer has changed the Logic of transition changes while smoking/drying.
- The developer has added PrePhysUpdate, IsEvent and IsTag callbacks to AnimCommandBase so they are usable from any Animal and Infected animation command.
- The developer has fixed the proxy info that was never filled in for BoxCollidingResult.
- The developer has fixed the Damage from explosions that was always falling off in 4 times the range with DayZ Experimental Update 1.18 Patch Notes.
- The developer has changed the Layout files are no longer cached on Diag exe.
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It was the complete guide on DayZ Experimental Update 1.18 Patch Notes. Now, we would like to conclude this article with the hope that you have got complete information regarding the update of the DayZ game. If you have any queries regarding the update of the DayZ Experimental game then you can ask us in the comment section. We would be happy to solve your queries regarding DayZ Experimental Update 1.18 Patch Notes.