Home Gaming DDU 18.1.5.1 Adapts Its Cleanup to NVIDIA’s New Auto Shader Compilation to...

DDU 18.1.5.1 Adapts Its Cleanup to NVIDIA’s New Auto Shader Compilation to Avoid Unnecessary Recompilations

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New brick on the NVIDIA driver side, immediate adjustment on the tools side. The arrival of Automatic Shader Compilation requires DDU to review its shader cache cleaning.

DDU 18.1.5.1 aligns its cleaning with NVIDIA ASC

Wagnardsoft releases Display Driver Uninstaller 18.1.5.1 with a key change on the NVIDIA side: removing the shader cache becomes optional for systems using Automatic Shader Compilation. Objective: to avoid forcing post-driver recompilations when the ASC already takes care of it.

The NVIDIA shader cache stores precompiled shaders locally on SSD/HDD. Corrupted files can cause launch crashes, reduced performance, or visual artifacts. NVIDIA still points to DDU for targeted shader cache cleanup when needed, but ASC changes the rebuild timing.

NVIDIA Auto Shader Compilation : portée et limites

The latest version of the NVIDIA application introduces Auto Shader Compilation in beta. The module rebuilds DirectX 12 shaders after a driver update during inactivity, or on demand, to reduce delays on subsequent loads. However, games must generate their shaders on the first download; ASC intervenes after driver changes.

Technical adjustments in DDU 18.1.5.1

In addition to the option related to the shader cache under ASC, the update adds the removal of NVIDIA Shader Compiler tasks, refines registry exclusions when the NVIDIA application is not selected, improves the accuracy of cleaning the temporary folder, and revises the methods for removing tasks planned.

In a context where GeForce 50 is approaching and where driver cycles are intensifying, the articulation between ASC and DDU avoids unnecessary cache invalidations and limits stutters linked to post-update reconstructions. Power users gain finer control over when and how to purge.

Source : VideoCardz