Home PUBG Cash-strapped PlayerUnknown shuts down survival game six months after launch

Cash-strapped PlayerUnknown shuts down survival game six months after launch

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Brendan Greene, famous creator of PUBG, announces a major restructuring of his independent studio. Due to lack of funding, development of the survival game Prologue came to an abrupt halt six months after its launch, leading to a wave of layoffs. The title will soon become free for all.

Barely six months after its very discreet debut in early access, the survival game Prologue: Go Wayback is already bowing out. Brendan Greene, known worldwide under the famous pseudonym PlayerUnknown for having largely democratized the Battle Royale genre with the global success of PUBG, has officially confirmed the restructuring of his independent studio PlayerUnknown Productions. This drastic and unexpected decision is logically accompanied by the complete cessation of the development of Prologue, as well as a series of painful layoffs within its development teams.

An abrupt end dictated by financial limits

Cash-strapped PlayerUnknown shuts down survival game six months after launch
Brendan Greene, the creator of PUBG and founder of PLAYERUNKNOWN.

The creator took to social networks to explain in detail the reasons for this sudden change of heart. It mainly evokes an insurmountable financial wall that he simply can no longer overcome alone to keep the project afloat.

Unfortunately, I have reached the limits of what I can continue to finance in this form. As a result, I made the difficult decision to restructure the studio.

Founded in 2021 just after his notable departure from Krafton, the studio had set particularly ambitious technical objectives for the future. The main idea of ​​this new adventure was to develop Melbaan innovative game engine capable of generating virtual worlds on the scale of an entire planet using machine learning. The Prologue game served above all as the first practical application for this terrain generation technology, offering the curious a concrete glimpse of the immense capabilities of the studio.

A commercial success not found

Despite its great technological promises, the title has never really succeeded in captivating the general public. The statistics provided by SteamDB are also clear regarding this failure. The historical peak of simultaneous users only reached the modest figure of 182 people during its best days, upon its release.

stats-prologue

Worse still, overall attendance has never exceeded double digits since the week following its official launch last November. The mixed reviews left by the community often pointed out that the overall experience resembled more of a simple technical demonstration than a true survival game capable of redefining the codes of the genre.

To close this chapter in a respectful manner, PlayerUnknown Productions is currently preparing a final content update. This will add some new objects as well as new paths to slightly improve the exploration of environments. At the end of this final deployment, the game will definitively leave its early access status to become completely free for all. The developers are also closely studying the possibility of offering full refunds to players who purchased the title on Steam or the Epic Games Store, with further details promised in the coming weeks.

From son côté, the studio is not definitively closing its doors despite this complicated ordeal. A greatly reduced team will continue to work hard on Melba technology. Brendan Greene’s global vision remains completely intact, particularly regarding his famous Artemis Projectwhich is supposed to eventually become a huge library of user-generated worlds within a single shared universe. The dream of pushing the limits of the creation of virtual worlds therefore continues, but with considerably reduced financial means and at the cost of the inevitable sacrifice of its very first independent game.