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AMD FSR Multi

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AMD is preparing a major advancement for FSR with the introduction of a Multi-Frame Generation option in the latest components of the FidelityFX SDK. This could provide more flexibility in games and bring the company closer to its competitors’ solutions. These developments could lead to tangible benefits on PC through its Radeon GPUs.

FSR is gearing up for Multi-Frame Generation (MFG)

AMD appears to be fine-tuning its own Multi-Frame Generation technology, known as MFG, for FSR, as indicated by the new additions integrated into the FidelityFX SDK.

Soon, all three GPU vendors will offer Multi-Frame Generation (MFG) support, as AMD’s FSR suite expands

FSR Redstone is the latest version of the technological suite geared towards Radeon cards. The update includes a revised supersampling, modernized image generation, and support for Ray Regeneration, all leveraging AI and machine learning to enhance performance and rendering.

However, one missing piece was the Multi-Frame Generation until now. With MFG, users can select from multiple image generation ratios.

As of now, AMD only offers traditional image generation with FSR 4, limited to a 2x mode. NVIDIA introduced MFG with the RTX 50 series, going up to 4x, and DLSS 4.5 goes up to 6x. The manufacturer also introduced dynamic image generation, which adjusts the MFG mode to match the screen refresh rate.

Intel also launched its version this year with XeSS 3, offering up to 4x on Arc B-Series and Arc A-Series GPUs/iGPUs.

AMD now seems to be activating its own MFG, with preliminary support seen in the ADLX FidelityFX SDK. A new option “IADLX3DFidelityDXFrameGenUpgradeRatioOption” allows users to select the desired image generation ratio to balance performance and quality.

This reinforcement of image generation in FSR should benefit both existing and future AMD hardware, as games become more demanding and effects like path tracing gain traction. AMD is also working on FSR Diamond for its next generation, expected in the coming years, with a focus on future PlayStation/Xbox consoles and RDNA 5 GPUs.

We will closely monitor AMD’s Multi-Frame strategy: will they stick to 4x, or will they aim for 6x or more to compete with NVIDIA?