Home Gaming AMD FSR Multi-Frame Generation (MFG) Coming Soon, Initial Support in FidelityFX SDK

AMD FSR Multi-Frame Generation (MFG) Coming Soon, Initial Support in FidelityFX SDK

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AMD is preparing a major step forward for FSR with the arrival of a Multi…Frame Generation option detected in the latest bricks of the FidelityFX SDK. Enough to offer more latitude in games and bring the firm closer to the solutions of its competitors. This development could quickly translate into concrete gains on PC via its GPU Radeon.

FSR prepared from Multi‒Frame Generation (MFG)

AMD appears to be refining its own Multi Frame Generation “MFG†technology for FSR, as indicated by the new features integrated into the FidelityFX SDK.

Soon, all three GPU manufacturers will offer MFG “Multi‒Frame Generation†, while AMD’s FSR suite gets richer

FSR Redstone is the latest version of the technological suite intended for Radeon cards. The update introduces revised upsampling, modernized image generation, and support for Ray Regeneration, all leveraging AI and machine learning to improve performance and rendering.

However, one part was missing until now: Multi‒Frame Generation. With the MFG, the user chooses between several image generation reports.

To date, AMD only offers “classic” image generation with FSR 4, limited to a 2x mode. NVIDIA ushered in MFG with the RTX 50 series of cards going up to 4x, and DLSS 4.5 goes up to 6x. The manufacturer has also introduced dynamic image generation, which adjusts the MFG mode to coincide with the screen refresh rate.

Intel also launched its own version this year with XeSS 3, offering up to 4x on Arc B‒Series and Arc A‒Series GPUs/iGPUs.

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AMD now appears to be enabling its own MFG, with preliminary support spotted in the ADLX FidelityFX SDK. A new option “IADLX3DFidelityDXFrameGenUpgradeRatioOption†appears, allowing you to select the desired image generation ratio to balance performance and quality.

The approach is reminiscent of current MFG modes, where different ratios are chosen on a compatible GPU. On non-MFG compatible hardware, there is nothing to adjust: you simply activate the image generation and obtain the standard gain of 2x in FPS.

This reinforcement around image generation in FSR should benefit the existing fleet as well as future AMD hardware, as games become more demanding and demanding effects like path tracing gain ground. AMD is also working on FSR Diamond for its next generation, expected in the coming years, with its sights set on future PlayStation/Xbox consoles and RDNA 5 GPUs.

We will closely follow AMD’s Multi-Frame strategy: will it remain on 4x, or will it aim for 6x or even more to be on par with NVIDIA?

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